AI Insights · Timothy · October 2024
Top 5 Season Pass Games Performance in Sweden Q3 2024
In Q3 2024, the top five season pass games in Sweden showed varied performance in terms of downloads, revenue, and active users. Discover the key trends and insights from Sensor Tower's comprehensive data.
During the third quarter of 2024, the Swedish market for season pass games on a unified platform saw diverse performance patterns across the top five games. Here's a closer look at their trends in downloads, revenue, and weekly active users, based on data from Sensor Tower.
Brawl Stars from Supercell showed a fluctuating revenue trend, with a notable peak at approximately $163K in early September. Downloads for the game remained relatively stable, peaking at 12.2K in the same period. Weekly active users experienced a gradual decline from 399K at the start of July to around 330K by the end of September.
Whiteout Survival, published by Century Games Pte. Ltd., saw a moderate increase in revenue, reaching about $72K in mid-September. Downloads showed a downward trend throughout the quarter, starting at 11.2K and ending at 5.4K. The game's weekly active users remained steady, fluctuating slightly around 33K.
Royal Match, developed by Dream Games, experienced an upward trend in revenue, peaking at $160K in early September. Downloads saw a slight dip mid-quarter, falling to 5.4K, but recovered to 7.5K by the end of September. The game maintained a consistent weekly active user base, increasing from 111K to 126K over the quarter.
Fishdom from Playrix showed a steady increase in revenue, reaching $52K at the end of September. Downloads initially climbed to 9.1K in late July but later decreased, stabilizing at around 5.4K. Weekly active users saw a slight increase to 33.7K in early September before leveling off at approximately 30.5K.
Finally, Pizza Ready! by Supercent, Inc. recorded modest revenue figures, peaking at $396 in early July and gradually declining to $261 by the end of September. Downloads started at 7.5K, decreasing to 4.3K. Weekly active users followed a similar downward trend from 14.4K to 12K during the quarter.
These insights from Sensor Tower highlight the dynamic nature of the gaming market in Sweden, with each game exhibiting distinct trends in user engagement and monetization. For further details and comprehensive data, visit Sensor Tower.